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Old Jan 28, 2008, 09:52 AM // 09:52   #21
Ascalonian Squire
 
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Quote:
Originally Posted by RPGmaniac
If you're a primary ranger, there should be no reason why you can't access those skills. Are any of the little menus closed in the K window? Like do you see the catagory "Beast Mastery" with no skills under it. If you do, click on that catagory and you'll see the skills. This will happen if you don't have any points invested in that attribute.

You're sure those were ranger skills you lost?
I didn't know what profession they came from but Sir Tidus nailed it. They were monk skills: bane signet and orison of healing. I thought the 2nd was called Heal Target. That must have been in the description.
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Old Jan 28, 2008, 09:58 AM // 09:58   #22
Furnace Stoker
 
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You never lose any skills you learn for your Primary class "Ranger in your case"
or for your secondary class "Once chosen"

You will lose the use of skills you are trying out before finally deciding on a secondary class.

Skills eventually cost money to buy so learn all you can now

There are 4 skill trainers for each class "except Monk & Warrior with 3 each"

So in your case you started with some ranger skills thats trainer 1
There was a second trainer "Charm animal etc" thats 2 you need to learn from the other 2 to get all your ranger starting skills.

Try out all or as many of the secondary classes as you wish "do them all why lose cash and xp"
Finally decide what secondary class works well with your playing style "your secondary class will be with you till much much later in the game so choose wisely.

See the presearing world fully go everywhere learn everything then move on when its pointless to say any longer.

Use collectors "Its a great way to save up money for those important and expensive things later in the game.
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Old Jan 28, 2008, 09:58 AM // 09:58   #23
Ascalonian Squire
 
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Quote:
Originally Posted by RPGmaniac
You haven't picked a secondary profession yet. The decision becomes final when the profession indicator in the party menu looks something like this: R/E or R/Mo instead of just R.

While you're in presearing and before you have picked a secondary, you can swap out skills like that. But once you pick a secondary, you can't do that and you will be able to leave presearing.

You can go back to the NPC that gave you the elementalist skills and get them back again. You'll lose the monk skills if you do this. Forgot to mention that, my bad.
but all the skills I learn before I leave pre-searing, I will get back? The monk skills and the elementalist skills and anything else I learn? Sounds like I should experiment with lots of professions then.
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Old Jan 28, 2008, 10:02 AM // 10:02   #24
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When you commit to a secondary, you'll learn those skills back, but forget the other ones. So if you decide to take monk as your secondary, you won't be able to learn elementalist skills until you reach a certain part in the game and vice versa.
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Old Jan 28, 2008, 10:54 AM // 10:54   #25
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Quote:
Originally Posted by locutus
but all the skills I learn before I leave pre-searing, I will get back? The monk skills and the elementalist skills and anything else I learn?
You 'forget' them until you change your secondary to the required profession, which you are able to do much later in the game.
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Old Jan 28, 2008, 02:12 PM // 14:12   #26
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You never lose any skills you learn, but only have access to skill from the proffesions(primary and secondary) you currently have selected.

At a later point in the game you can change your secondary proffesion at will, re-aquireing any skills for that proffesion you have learned in the past.(you can never change your primary proffesion)

At skill trainers you can purchase skills for your currently selected proffesion/secondary proffesion but not for any other proffesion.

In presearing it is recomended that you unlock as many skills as you can, later on in the game you will have to spend money to learn any skills you missed while in pre-searing. Assuming you want to use the skill at some later point in the game, there are some skills you may never chose to use.
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Old Jan 28, 2008, 04:37 PM // 16:37   #27
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Quote:
Originally Posted by locutus
1) All the doors for all the buildings I've seen are closed. Do you ever need to open a door to go inside? If so, how?

5) Where do I get more bags?

6) When you kill an enemy he often drops something. Do you have to pick it up immediately or can you leave the area, and then come back and it will still be there?
Most of your questions have been answered, but I thought I'd add my 2 cents to these ones.

1.) Throughout most of pre-searing, doors that are closed cannot be opened. They basically form part of the border of the explorable area. The one exception is the gate in the wall that leads to the northern Charr territory. It's a special case where you need one person to go up top and use the switch while another player goes through the door. That's what all that "gate monkey" stuff has to do with.
Later in the game (post-searing) there are doors that open to allow access to more of an area or to reveal portals.

5.) You can get a belt pouch from a couple of collectors in pre-searing. The easiest one is the guy near Gwen who collects Skale Fins.
In pre-searing, since some update, the Charr also drop "Charr Bags". These are bags that can hold 10 items and they go on your inventory next to where you put the belt pouch.
These bags can only be gotten north of the wall and it's hard to kill Charr, so you'll see people selling these Charr Bags for 800-1000 gold each. You can get bags (plus runes of holding) in post-searing much cheaper, so only buy them if you have lots of extra gold. You shouldn't need more than one in pre-searing anyway.

6.) You don't have to pick things up immediately. They will stay there as long as you are in the same "area". If you go through a portal to another area or enter a town/outpost they will be lost.

I just recently took a couple of characters through pre-searing for fun (or, to be accurate, one character-slot a couple of times ). Don't be in a rush to get through pre-searing. Take your time, explore all the areas. If this is your first time through, I'd say wait until you are level 6 or more to leave pre-searing.
Btw, you leave pre-searing when you accept the "quest" from the guy who warns that "you will leave everything behind".

Also, although you may have spent some time and energy working on your character, this would be the time to make any changes to your character if you're not happy with some aspect of it. It may seem like you've done a lot, but pre-searing is only a small fraction of the entire Prophecies campaign. So, if you don't like your character's name, or the face/hair/skin-tone you've chosen, don't hesitate to just delete it and start again.

Last edited by Quaker; Jan 28, 2008 at 04:41 PM // 16:41..
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Old Jan 28, 2008, 10:57 PM // 22:57   #28
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Quote:
Originally Posted by locutus

I went from Ascalon to Ashford Abbey where I got a quest to go to Regent Valley. I had 2 skills at this point: 1 increased the power of my attack and the other I used to heal myself.
These two skills u described are Frenzy and Healing Signet. U can't get Frenzy unless u r warrior primary, but u said u r ranger primary. How does this make sense? Plus, if u r ranger primary, y do u not have the ranger primary atribute "Expertise?"
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Old Jan 28, 2008, 11:04 PM // 23:04   #29
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Quote:
Originally Posted by Sir Tidus
These two skills u described are Frenzy and Healing Signet. U can't get Frenzy unless u r warrior primary, but u said u r ranger primary. How does this make sense? Plus, if u r ranger primary, y do u not have the ranger primary atribute "Expertise?"
You don't know that for sure. Primary Rangers get [skill]Power Shot[/skill]and[skill]Troll Unguent[/skill] as their starting skills. Both of those skills fit his description. Also, he could've gotten Frenzy from the quest [wiki]Warrior's Challenge[/wiki]. Plus he never said he didn't have expertise for his primary attribute.
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Old Jan 28, 2008, 11:11 PM // 23:11   #30
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Quote:
Originally Posted by RPGmaniac
You don't know that for sure. Primary Rangers get [skill]Power Shot[/skill]and[skill]Troll Unguent[/skill] as their starting skills. Both of those skills fit his description. Also, he could've gotten Frenzy from the quest [wiki]Warrior's Challenge[/wiki]. Plus he never said he didn't have expertise for his primary attribute.
Oh yeah, u r right. The description also fit the ranger skills. That explains everything. I guess he just forgot to mention "Expertise" when he was listing his atributes.

Last edited by Sir Tidus; Jan 28, 2008 at 11:13 PM // 23:13..
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Old Jan 28, 2008, 11:11 PM // 23:11   #31
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Probably. He might not have thought it was important info.
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Old Jan 28, 2008, 11:18 PM // 23:18   #32
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Quote:
Originally Posted by RPGmaniac
He might not have thought it was important info.
Well no, I mean, he was listing his atributes, so... But I guess it doesn't matter now. He's got his questions answered.
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Old Feb 03, 2008, 12:31 AM // 00:31   #33
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Quote:
Originally Posted by Sir Tidus
Oh yeah, u r right. The description also fit the ranger skills. That explains everything. I guess he just forgot to mention "Expertise" when he was listing his atributes.
Actually, I was listing skills not attributes. All of the attributes are listed under skills except for expertise. Then there were 2 skills that weren't attributes: fire magic and energy storage. Anyway, I started over and I'm a warrior - ranger now. I think I've done all the quests, I just have 1 left, and then I'll be moving to on.

Quote:
Originally Posted by gremlin
There are 4 skill trainers for each class "except Monk & Warrior with 3 each"
I think I've talked to all the trainers, but I only found 3 for rangers. The warrior trainers are the one who teaches frenzy at the start of the game, and then the 2 at the Barradin Estate. That's it for warrior trainers, right? I learned frenzy plus 2 axe, 2 sword, and 1 hammer. Regarding ranger skills, I learned beast mastery from Nente, and archery from Aidan and Trueshot. That's 3 ranger trainers. Who's the 4th?

Last edited by locutus; Feb 03, 2008 at 12:41 AM // 00:41..
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