Jan 28, 2008, 09:52 AM // 09:52 | #21 | |
Ascalonian Squire
Join Date: Dec 2006
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Jan 28, 2008, 09:58 AM // 09:58 | #22 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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You never lose any skills you learn for your Primary class "Ranger in your case"
or for your secondary class "Once chosen" You will lose the use of skills you are trying out before finally deciding on a secondary class. Skills eventually cost money to buy so learn all you can now There are 4 skill trainers for each class "except Monk & Warrior with 3 each" So in your case you started with some ranger skills thats trainer 1 There was a second trainer "Charm animal etc" thats 2 you need to learn from the other 2 to get all your ranger starting skills. Try out all or as many of the secondary classes as you wish "do them all why lose cash and xp" Finally decide what secondary class works well with your playing style "your secondary class will be with you till much much later in the game so choose wisely. See the presearing world fully go everywhere learn everything then move on when its pointless to say any longer. Use collectors "Its a great way to save up money for those important and expensive things later in the game. |
Jan 28, 2008, 09:58 AM // 09:58 | #23 | |
Ascalonian Squire
Join Date: Dec 2006
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Jan 28, 2008, 10:02 AM // 10:02 | #24 |
Desert Nomad
Join Date: Aug 2005
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When you commit to a secondary, you'll learn those skills back, but forget the other ones. So if you decide to take monk as your secondary, you won't be able to learn elementalist skills until you reach a certain part in the game and vice versa.
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Jan 28, 2008, 10:54 AM // 10:54 | #25 | |
Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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Jan 28, 2008, 02:12 PM // 14:12 | #26 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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You never lose any skills you learn, but only have access to skill from the proffesions(primary and secondary) you currently have selected.
At a later point in the game you can change your secondary proffesion at will, re-aquireing any skills for that proffesion you have learned in the past.(you can never change your primary proffesion) At skill trainers you can purchase skills for your currently selected proffesion/secondary proffesion but not for any other proffesion. In presearing it is recomended that you unlock as many skills as you can, later on in the game you will have to spend money to learn any skills you missed while in pre-searing. Assuming you want to use the skill at some later point in the game, there are some skills you may never chose to use. |
Jan 28, 2008, 04:37 PM // 16:37 | #27 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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1.) Throughout most of pre-searing, doors that are closed cannot be opened. They basically form part of the border of the explorable area. The one exception is the gate in the wall that leads to the northern Charr territory. It's a special case where you need one person to go up top and use the switch while another player goes through the door. That's what all that "gate monkey" stuff has to do with. Later in the game (post-searing) there are doors that open to allow access to more of an area or to reveal portals. 5.) You can get a belt pouch from a couple of collectors in pre-searing. The easiest one is the guy near Gwen who collects Skale Fins. In pre-searing, since some update, the Charr also drop "Charr Bags". These are bags that can hold 10 items and they go on your inventory next to where you put the belt pouch. These bags can only be gotten north of the wall and it's hard to kill Charr, so you'll see people selling these Charr Bags for 800-1000 gold each. You can get bags (plus runes of holding) in post-searing much cheaper, so only buy them if you have lots of extra gold. You shouldn't need more than one in pre-searing anyway. 6.) You don't have to pick things up immediately. They will stay there as long as you are in the same "area". If you go through a portal to another area or enter a town/outpost they will be lost. I just recently took a couple of characters through pre-searing for fun (or, to be accurate, one character-slot a couple of times ). Don't be in a rush to get through pre-searing. Take your time, explore all the areas. If this is your first time through, I'd say wait until you are level 6 or more to leave pre-searing. Btw, you leave pre-searing when you accept the "quest" from the guy who warns that "you will leave everything behind". Also, although you may have spent some time and energy working on your character, this would be the time to make any changes to your character if you're not happy with some aspect of it. It may seem like you've done a lot, but pre-searing is only a small fraction of the entire Prophecies campaign. So, if you don't like your character's name, or the face/hair/skin-tone you've chosen, don't hesitate to just delete it and start again. Last edited by Quaker; Jan 28, 2008 at 04:41 PM // 16:41.. |
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Jan 28, 2008, 10:57 PM // 22:57 | #28 | |
Wilds Pathfinder
Join Date: Jan 2008
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Jan 28, 2008, 11:04 PM // 23:04 | #29 | |
Desert Nomad
Join Date: Aug 2005
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Jan 28, 2008, 11:11 PM // 23:11 | #30 | |
Wilds Pathfinder
Join Date: Jan 2008
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Last edited by Sir Tidus; Jan 28, 2008 at 11:13 PM // 23:13.. |
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Jan 28, 2008, 11:11 PM // 23:11 | #31 |
Desert Nomad
Join Date: Aug 2005
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Probably. He might not have thought it was important info.
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Jan 28, 2008, 11:18 PM // 23:18 | #32 | |
Wilds Pathfinder
Join Date: Jan 2008
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Feb 03, 2008, 12:31 AM // 00:31 | #33 | ||
Ascalonian Squire
Join Date: Dec 2006
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Last edited by locutus; Feb 03, 2008 at 12:41 AM // 00:41.. |
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